Principle 1: Authentic Activity
Authenticity is a key dimension in constructivist learning environments. If learning is
indeed context dependent, as constructivism asserts, then knowledge building should take
place in situations that are more real than contrived (Dolittle, 1999). However, numerous challenges
confront practitioners seeking to make learning authentic, first among them is identifying what
“authentic” actually means.
Jonassen (1999) provided a three-fold characterization of authenticity. This includes situating
learning in a real world task, ensuring that learning is personally interesting, and finally ensuring
that the thinking students undertake provides them with opportunities to think as they would, and
at the level of sophistication they are likely to encounter in the real world
Zualkern (2006), focusing on the design of constructivist e-learning environments, added a
further cautionary note, stating that while constructivist learning environments are well suited to
facilitating the development of higher order thinking, the inherent complexity in the design of a
learning context that facilitates high level thinking, such as problem solving, is challenge enough in and of itself.
Given the numerous web 2.0 technologies available to practitioners, how can broad constructivist theory inform the selection of web 2.0 tools? Considerations include: Is this particular web 2.0 technology of sufficient relevance to students that they would use it in the real world? Will students be engaged by this particular technology? Will students’ use of a particular web 2.0 technology cultivate their ability to think like a practitioner in the real world?
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